Dragon Ball: Sparking Zero – Huge update fixes major criticism, improved balancing and more


Dragon Ball: Sparks! Zero is graced with its biggest update yet.

Dragon Ball: Sparks! Zero is graced with its biggest update yet.

When it was released, Dragon Ball: Sparking Zero was criticized, among other things, for only offering very limited local versus multiplayer. But with the latest update, Spike Chunsoft is putting an end to that and putting an end to one of the biggest criticisms of the arena brawler: from today on you can finally select all stages when you sit in front of the TV with friends and are not limited to just one level. But that wasn't all.

Now too! Dragon Ball: Sparking Zero finally lets you play in all stages in local multiplayer

That's what it's about: Today, December 12th, Dragon Ball: Sparking Zero arrives! its most extensive update to date. This not only introduces the lengthy change to the local multiplayer mode, but also a few other innovations. These affect, for example, balancing, bring new settings and even completely new moves into the game.

New Dragon Ball Sparking! Zero trailer introduces Super Saiyan 4 and other GT characters
New Dragon Ball Sparking! Zero trailer introduces Super Saiyan 4 and other GT characters


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New Dragon Ball Sparking! Zero trailer introduces Super Saiyan 4 and other GT characters

Finally full multiplayer fun: At first it was called Dragon Ball: Sparking! Zero wouldn't get local multiplayer with splitscreen at all because that wasn't possible. Shortly before the release, they backtracked and the joy was immediately dampened again. Due to technical difficulties, the split screen is only possible in a single stage. But that too has now changed.

With today's update you have it finally all stages The game is available if you really want to throw Ki blasts at your friends while they sit next to you on the couch. Finally, this no longer only works in the space of mind and time, which was very monotonous, poor in color and without many options for destruction (via: Bandai Namco).

Whether the whole thing turns out as feared affects performance Unfortunately, we have not yet been able to check this and possibly cause one or two stutters. At least some fans fear that this will happen, but the majority are of course extremely happy about the cool innovation and the fact that it is still being added to the game.

This is what the update brings:

  • Lots of quality of life improvements: You now have the option to skip the intros if both players want to. You can adjust so that your team is not shown to your opponent while you change it and much more.
  • New movement action: You can now perform the High Speed ​​Dragon Dash, which allows you to quickly move towards your opponent by holding X and pressing R2 (PS5) or holding A and pressing RT (Xbox).
  • Balance: It will now take you longer to recover from the maximum number of Rush Ki blasts before you can fire the next one. You can now move while blocking Rush Ki-Blasts, stop getting hit after taking a step, can now dodge both Rush Ki-Blast and Smash Ki-Blast, and much, much more.
  • Characters: Weremonkey Vegeta's maximum health has been reduced, gigantic characters now take longer to charge their smash attack, and so on.

Here you can find the complete patch notes for the Dragon Ball Sparking Zero update in English

Game mode adjustments

All stages are now available in offline P1 vs P2 battles.

Functional adjustments

Battle setup
• Added a feature that allows you to change the display method of a character.
• Added “My Sets” feature for team members.

Ranked Play/Player Play
• You can now skip the introductory battle animations (requires both players to enter the skip command).

Player match
• You can now set your team to be hidden or visible to your opponent when editing your team.

Custom battle mode
• Text can now be sorted alphabetically.

Options
• You can now set the combat camera distance to a closer distance.

Combat system adjustments

High-Speed ​​Dragon Dash (New Promotion)
• A new quick movement action, “High-Speed ​​Dragon Dash,” which allows you to quickly move towards your opponent, has been added. Perform the action with R2 and hold X (PS5) or RT and hold A (XSX/S).

Smash attack
• You will no longer be stunned if you are hit by a Rush Ki blast while performing a smash attack.
• When charging a Smash Attack during a Rush Attack, the charge time reduction has been increased based on the number of hits.

Rush Ki Blast
• Increased the time between firing the next Rush Ki blast after firing the maximum consecutive amount at once (different for each character).

Rush Ki blast deflection
• You can now move while blocking Rush Ki blasts.

Steps
• Certain attacks can no longer hit you immediately after taking a step.
• Rush Ki Blast and Smash Ki Blast can now also be bypassed.

Z Burst Dash
• The amount of Ki consumed upon activation has been increased.

Burst smash
• Ki is no longer consumed upon activation, but instead consumes an amount based on distance traveled.

explosion
• Damage when using a boost has been increased.

Z search
• Z-Search no longer loses track of your opponent when swapping characters.
• You can now quickly see your opponent again if they come into your line of sight from the front and Z-Search is not aimed at them.

Z counter
• The input window has been shortened.
• Z-Counter becomes more difficult to perform when executed sequentially.
• Ki consumption has been increased when a Z-Counter is successfully performed.
• The skill count increase speed has been reduced when a Z counter is successfully executed.

Revenge counter
• The number of skills consumed when using Perception against Vengeance Counter has been reduced from 2 to 1.

Rush attacks while sparking! mode
• The gradual damage reduction of consecutive hits has been increased.

Combinations
• The final attack of air combos and air slash combos is no longer interrupted by guarding.

Character change
• The health recovery rate of standby characters has been reduced.

Z-Burst Dash (Giant Characters)
• Giant characters' tackles during Z-Burst Dashes are now deflectable.

Ability adjustments

Skills that create instant sparks! mode
• The number of skills consumed has been increased.

Skills that increase stats in general
• The number of skills consumed has been reduced.

Afterimage hit
• The effect duration has been reduced to 10 seconds and will be removed if your opponent uses Perception while you are under the effect.

False courage
• Number of skills consumed increased from 1 to 2.

Technique: All I need is five seconds!
• The number of skills consumed has been increased from 3 to 2 and the stat gain upon activation has been increased.

Stardust barrier
• You can now activate it while receiving melee attacks from the front.

Blast adjustments

Long range explosions and ultimate explosions
• Speed ​​has been reduced.

Super Vegito: Last Kamehameha
• Ki consumed and damage increased.

Goku (Mini): Fast Charge
• Trajectory can now be changed during noise.

Mr. Satan: Current Bomb
• Increased end delay after activation.

Character customizations

Android 19/Dr. Gero
• The amount of health/ki absorbed upon a successful throw has been adjusted.
• Dragon Dash, Quick Ascend and Quick Descend now consume Ki.

2nd class cell
• You can now escape the throw.

cooler
• The amount of health restored upon transformation has been increased.

Huge characters
• The time required to charge a smash attack has been increased and its power reduced.

Great Ape Vegeta / Dr. Wheelo
• Maximum health has been reduced.

Other

• We have improved performance and usability.

When will the update come? It's already there. Between 9 and 11 the servers were taken offline to install the patch. If you don't do this here, you should be able to download and install the update and continue playing.

What else do you want, what do you think of the update and which changes do you like best or worst?

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